
Tomb Raider has a generic cast of characters for you to meet and interact with. With this game, you can easily watch the story YouTube without feeling like you missed out on much. It feels like playing a movie, which is good depending on who you are, but a video game is supposed to be an experience for the player. Obvious item textures indicate your need for a zipline, others indicate a flammable area and yet, exploring other parts of an area just doesn’t provide enough surprises. In addition to the flaws of quicktime, regular interactions with the world aren’t much better with telling you what to do. These forced interactions don’t really offer that “Tomb Raider” experience the name suggests. Instead, you are riddled with a series of quicktime events that feel like a scripted movie. The game doesn’t really encourage instinctive choices from the player. HandholdingĪfter you’ve survived the tumultuous opening hours of Tomb Raider, things just don’t feel intuitive anymore. Once you begin to get the hang of it, that’s when the game begins to feel less immersive. You’ll have to craft items, weapons and upgrade your skills. The evolution of Lara Croft doesn’t suddenly happen like a gift from the gods. Freezing to death, stepping into traps, falling from heights and starving are a few other ways to see your journey cut short.Įventually though, the game begins to offer ways to fight back. Watching a wolf tear and claw through an innocent girl is not a nice sight to behold. However, if you fail at any point, Lara will go through some tough struggles for the sake of her own survival. If you do everything right, you get to watch Lara barely survive the ordeals she has to face on Yamatai. Unlike previous Tomb Raider games, you aren’t an untouchable badass at the start.
